Regardless, we handled the three rooms of the Black Barrow without too much hassle. Only major rules mistake from Scenario 1 that I know of is we forgot to draw Battle Goal cards, so we didn't end up with a chance to earn some checkmarks towards perks on the character sheet. I also set the difficulty on easy (0) because this is apparently the hardest the game gets when your initial characters don't have much perks/items and you don't know what you're doing yet. I didn't do a full on rules explanation to Kelley beforehand, so we just played with all Level 1 cards and learned as we went. Having no negative effect, we climbed down the stairs into the Barrow and faced our multiple rooms of opponents, mostly some guards and archers. On the road we had a chance to shoot at some birds to try and make a meal, but we opted not to waste our arrows. We grab some initial items from Gloomhaven town and head out on our first mission. Our party starts with a Cragheart named Hamilton (me) and an as-of-yet unnamed Spellweaver (Kelley). Since this is a narrative story, I'm going to keep records of how we did to look back at later and enjoy, assuming (again) that we end up loving this game over the long haul. As hobby gamers, it would be silly for us to not try the consensus number 1 game of the past 3-4 years, so we'll try it and see if it hits as well as the other complex and/or campaign games we've been enjoying. If nothing else, I think I will play the game solo even if Kelley doesn't like it for the long term, as the puzzle-solving nature of the scenarios is a lot of fun for me. but I think it's about the same or perhaps less complex than Spirit Island, which we've both taken to really well (it doesn't help that the theme, while very Game of Thrones, does not appear to be really her thing). Kelley initially expressed intimidation by the sheer bulk of the game components, etc. We will also be playing with the Gloomhaven Helper app, as it cuts out over 50% of the fiddly component overhead and smooths the gameplay experience significantly, in my opinion. Better cost-wise than investing in one of the Broken Token organizers, as I don't want to commit to doubling the cost of such an expensive game until I know it's a household classic for us. For reference, I went with the YASS solution using Plano boxes and a separate file folder for the map tiles, to make setup as quick and easy as possible. Indeed, I think organizing the game was almost as much fun as preparing for the first play, but that's just me. And then proceeded to soak in a lot of YouTube videos, reddit threads, and the like on both organizing the behemoth of a game, and then preparing for our first plays. Yes, I took the plunge on Gloomhaven at the end of 2018 when I could get it on a deal.
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